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What is Mentalism?

 

Mentalism in one of the specific Art of Magic which is more known as the "Mental Magic". In this part of Magic, there is no magician, however we call the entertainer as a Mentalist. Like no ther type of magic, mentalism deal with minds! In this area we perform a psychological game instead of a trick. Which mean that inside of the show itself you will see a full hour of pure entertainment about the reality of the Mind Power! (http://www.corbuzier.net/)

 

Me, ever uncanny demonstration of Metal Bending, Mind Reading, Mind Control, Hipnosist, Clairvoyance,Psychokinetic, Precognition, and the experiment of ESP (Extra Sensory Perception), are both thought provoking and mistifying.His dynamic and fast-paced stage show is unlike anything you have seen before. It's a slick blend of interactive entertainment and comic relieve that defies logic.

What is Product Design?

 

Product design is the process of creating a new product to be sold by a business to its customers.A very broad concept, it is essentially the efficient and effective generation and development of ideas through a process that leads to new products.

 

In a systematic approach, product designers conceptualize and evaluate ideas, turning them into tangible inventions and products. The product designer's role is to combine art, science, and technology to create new products that other people can use. Their evolving role has been facilitated by digital tools that now allow designers to communicate, visualize, analyze and actually produce tangible ideas in a way that would have taken greater manpower in the past.

 

Product design is sometimes confused with (and certainly overlaps with) industrial design, and has recently become a broad term inclusive of service, software, and physical product design. Industrial design is concerned with bringing artistic form and usability, usually associated with craft design and ergonomics, together to mass-produce goods. Other aspects of product design include engineering design, particularly when matters of functionality or utility (e.g. problem-solving) are at issue, though such boundaries are not always clear. A product design can be a help of evidence.

 

Source: Wikipedia.org

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